Nascar Heat Skin Template Dji 3,9/5 4329 votes
There are more ways to race than ever before in NASCAR Heat 3! Build your own race team and compete in the Xtreme Dirt Tour in the newly expanded.
Mar 13, 2015 - 11 sec - Uploaded by james smithCRACK: put the crack into computer / C: drive. May 31, 2010. Blur v1.2 All No-DVD No-DVD [Vitality]. Blur v1.2 All No-DVD No-DVD [Vitality]. More Blur Fixes. Blur v1.1 All No-DVD [Vitality] Blur v1.0 All No-DVD Blur v1.0 All No-DVD [Vitality] Blur v1.2 Steam ENG/RUS No-DVD Add new comment.
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Nascar Heat Skin Template Djibouti
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PostPosted: Mon Oct 03, 2016 10:36 pm |
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Joined: Tue Aug 16, 2016 7:21 pm Posts: 16 | Unity PC game (Also on XBOX and PS4). AssetsBundleExtractor_2.0_64bit allows us to open the .rab (compressed .assets files) as well as the uncompressed resources.assets, etc. but the OBJ export plugin for the car model meshes is an absolute disaster. First thing I can't understand is why if the model is already in FBX that the plugin would convert to OBJ. The second is that everything gets mashed into one single model with no separation of textures and materials, and the model looks horrible compared to a version extracted with something like NinjaRipper, but unfortunately NinjaRipper basically 'flips' the car so the driver is on the right and there are all kinds of messed up normals and weirdly placed polygons. The end goal here is just to get the models to build a car viewer for people to make their own custom skins, and also to bake new shadow maps for the templates. Anyone more experienced with Unity willing to take a crack at this? Willing to donate the game to someone who has proven experience!
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Post subject:Re: NASCAR Heat Evolution Car Models? |
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Joined: Fri Aug 08, 2014 1:06 am Posts: 616 | First thing I can't understand is why if the model is already in FBX that the plugin would convert to OBJ. if you think the model is being stored as fbx then you should just 'Export Raw' instead of using the 'Export to .obj' plugin
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Post subject:Re: NASCAR Heat Evolution Car Models? |
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Joined: Tue Aug 16, 2016 7:21 pm Posts: 16 | Tried that with the tire_hires.fbx. Export as 'DAT' and change extension to FBX but it fails to load, though the file size seems reasonable (381KB) for a single tire and wheel. Looks like the car models are actually 'asset' files, not FBX so I was mistaken. They do export with the OBJ plugin, but the models are an absolute mess.
Attachments: | Models.jpg [587.82 KiB] Not downloaded yet
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Post subject:Re: NASCAR Heat Evolution Car Models? |
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Joined: Wed Apr 04, 2018 9:50 pm Posts: 2 | can someone please give a quick tutorial on how to get this to actually work (opening rab files i mean)...i just want to paint some liveries for the new nascar heat 3 but im have no idea how to go about getting a skin out of the game so i can make a template, cheers nascar heat 3 on PC
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